Vadim Peretokin
Vadim Peretokin
Getting closer! The UI loads okay and the stats show up fine too. The mapper is showing that rooms are loaded, but it is not tracking me as I move....
Looking at the generic mappers code, it only creates the config after the profile is loaded: ``` elseif event == "sysLoadEvent" or event == "sysInstall" then config() ``` This explains...
I agree with the unique event, I have the same in my system - raise an event when everything is loaded so 3rd party scripts can work on this. Added...
Compile is happier now using that branch! I agree it would be nice to change over to Oniguruma. I think it would help in compiling the wasm version as well...
@SlySven have you got ideas?
Nice, I will try it! Semi-related, last time I tried to compile Mudlet for WASM, I was blocked by issues in this area... would be nice if those are fixed...
Builds failed on Ubuntu, macOS using CMake for the same reason: `config.h` could not be found: https://github.com/Mudlet/Mudlet/actions/runs/12767874867/job/35587100250?pr=7661#step:21:379 Windows builds with qmake failed with... a strange error: https://github.com/Mudlet/Mudlet/actions/runs/12767874863/job/35587100183?pr=7661#step:7:85
A general config.h would be nice I reckon, because otherwise generating it takes time.
Hmm, so I have [most definitely updated](https://github.com/Mudlet/edbee-lib/compare/19b8fb7beb00df45844106e98dfba485de00badd...495b73236e592a43ee48343823fcae35ac7c213a) the edbee-lib submodule to yesterday's commit correctly, but the config.h build issues persist. What is good now is that it is the same...
Nice, that builds and runs okay! I did some light testing and it checks out.