vLKp
vLKp
I am not able to test this just now, but reopening per request of original reporter.
That is good to see - but my recollection is that I also had no problems, even when others continued to report it as broken. However, if I don't see...
I am sorry to see that. This issue originally reported a problem with the level terminating early after the host escaped the last level of a mission. While unfortunate, clients...
I was not aware that Luxtorpeda even exists. I once experimented with doing a feature that could download levels from a central server. I believe I never finished it, and...
I never look at demos closely enough for this to bother me. If it is a lot of work, I say skip it. The demo code is isolated enough that...
Powerup respawns use [choose_drop_segment](https://github.com/dxx-rebirth/dxx-rebirth/blob/9292431396ac4660cef0d9abf029d40bf953e1c4/similar/main/fireball.cpp#L519) to pick where to spawn, but I see no recent changes in that function (`git log -L519,596:similar/main/fireball.cpp`). It is not allowed to put powerups [in the...
Unfortunately, "secret rooms" are not identified as such in the level data. Players consider a room that is only accessible through illusions or non-obvious doors as secret. The level data...
As a correction to [my previous comment](#issuecomment-145288600), the level data can be used to identify secret doors. Each door has a texture, and some textures are marked with `WCF_HIDDEN` to...
How do you want to handle this? Patch Rebirth, add a release-note about PhysFS version compatibility (if so, is it their problem or ours?), or some other action? Do you...
I am not opposed to this, as it would not change the gameplay within a level. I am not familiar with any of the cited Doom ports, so I don't...