vLKp
vLKp
- Changing the projectiles is approximately as hard as changing the health of the robot. - Changing the health is supported today, but only through an interface that is not...
This probably impacts all multiplayer modes. The loss of statistics is unfortunate, and worth fixing, but unless this turns out to be very easy to fix, it will likely not...
The original report says the clients get a message that the host left. It said nothing about a crash. Were you able to collect a backtrace from the crash?
@MasonP57 wrote: > I will try to test it again and see. I don't know what a backtrace is. On Windows, when the game throws a fatal exception, it should...
@snytek wrote: > @vLKp wrote: > > Ideally, you would provide steps to reproduce readily, or failing that, provide a crash dump. > > Well, I think the steps are...
The good news is that the crash was easy to reproduce. The bad news is that it appears to be a variant of the problem I described above, where the...
Yes. Fixing this properly is invasive. In my opinion, it is fundamentally wrong that drawing one window can cause the game to sleep, which causes the game to do networking...
The host crash (but not the guest crash) can be prevented by reverting 2bed74b05649d9d3350875ba90534a1903df3ea6 (which must be reverted by hand because the code has changed since then). There are probably...
I am working on this, but as I said above, the proper fix is invasive. I think the specific crash described above is fixed in my local tree, but I...
I pushed a long series of changes recently which should address this, among other problems. I ultimately decided not to fix the entire design, but did make substantial progress on...