vLKp
vLKp
I cherry-picked in most of @alexstrout's work, with the exception of the linuxdeploy change. I pushed the result, and I am pleased to report that the GitHub Action ran to...
@JeodC wrote: > All artifacts are as `platform.zip` that contain the real .zip file. The release part of the actions is what will take them out of the `platform.zip` files...
I think this was originally done to allow the game to be usable on systems that were too underpowered to use full texture-mapping and still run acceptably. Since even very...
> The weapon firing sound intensity was reduced by 50% in commit 679d2fc, and I couldn't find the justification for doing so Unfortunately, my commit message did not explain it....
In thinking about this, and looking again at the commit 20a0166cf4e2f489f99fbc0394fe3473b12b61ab, I think that commit is the explanation for the change, and is not inherently wrong, though I can see...
The problem that 20a0166cf4e2f489f99fbc0394fe3473b12b61ab sought to fix was that some sounds were single-scaled, and so were too loud relative to the sounds that were double-scaled. Players set their sound output...
I think @alexstrout's changes are intended to correct this. They were merged above, and are now available in `master` and as artifacts from a GitHub Actions workflow at https://github.com/dxx-rebirth/dxx-rebirth/actions/runs/8317230985 ....
CDarrow said: > Yeah, we are going to have to collapse that to a single UDP socket to make hosting without port forwarding feasible. That does mean we'll have to...
I see your issue, but I cannot help you. The game's MIDI support predates my involvement, and I have never needed to modify its default behavior. I do not know...
What does the user interface for this look like? How does the pilot switch active profiles during a game? Is there a hotkey bound for it or does he/she open...