vLKp

Results 231 comments of vLKp

Yes, that hack exists, but for the limited scope here, I would rather just have logic to explicitly try the alternate names that I recapped in https://github.com/dxx-rebirth/dxx-rebirth/issues/427#issuecomment-502397899 (which were derived...

[Add hack for case mismatch in Vertigo robot movies](/dxx-rebirth/dxx-rebirth/commit/ad7057be877fd189ef7577faa8a7b37619494547) should work around this in Rebirth. Movies seemed to work better for me with it than without it. Please sync and...

I can reproduce this, but only if I do *not* set __-nostickykeys__. When __-nostickykeys__ is set, I get the behavior you describe as "Expected." Please confirm that passing this option...

While it may be surprising to the user that previously configured keys work even without __-nostickykeys__, I think that is not a problem. The user did configure the key that...

@zicodxx : could you address these questions? The relevant code predates my changes. @Jayman2000 : I must defer to @zicodxx to address your questions. I have maintained the sticky key...

I don't use lock keys for anything, so I have no objection. Just beware that renaming command line options can surprise users who expect the old option to have meaning.

Save games _are_ a problem, if you want old builds to keep loading new saves. If you don't care about backward compatibility, then yes, just break the savegame format and...

The commit you cite unconditionally adds a new counter before `Point_segs`, and bumps the savegame version. How does that not break old builds loading new save games? Old builds can...

As I read your change, old builds will offer to let users _try_ to load old savegames, but it will either crash or otherwise behave badly, because you added fields...

@wm4: yes, I already thought of changing the signature. If I do that, old builds will report that slot as "Empty" instead of showing an error. That will be confusing...