vLKp
vLKp
It would need to be a sound which Descent can play through the existing sound subsystem. A new sound could be used if you can make it available in the...
You asked if it could be a new sound. It can, *but* currently Rebirth does not distribute supporting sound assets, so a patch to use a new sound would necessarily...
I suppose since bounty mode and hoard mode are exclusive, I could change bounty mode to put some sort of notice in the slot that would be a hoard orb...
If it is just another bit of text somewhere on the HUD, that is easy enough to add. I was contemplating making it a general-purpose block, such as `Bounty: John`...
The player already gets a sound. As I understood the problem report, the issue was that the player may miss the initial notice, and need to check it later, which...
For (A), in theory, yes, but that's not supported by any of the current code, and I don't know how readily I could add it. For (B), yes, that should...
The below is a first draft at (B). It adds the text in the requested spot, in red, and persists for 3 seconds after the `Bounty_target` field is updated. Note...
The diff I posted above is a proposed draft, which I had requested that you try out. It's not committed yet, because no one had reported back whether it worked...
Unfortunately, Rebirth enables write buffering in PHYSFS output. Normally, this is good because it improves performance, but here it is a nuisance because it causes Valgrind to defer reporting the...
I added a wrapper around `PHYSFS_write` to warn for each individual call. Running with that patch, I see the following when saving a game: ``` ==00:00:00:32.635 3699== Conditional jump or...