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FBX not working in NC 19
Hi v1r0x,
Appreciate your latest 0.3 release :)
Having issues viewing FBX created in Pix4D atm, just forever gives me a loading circle and no data transfer on the server stats at all.
Also wondering if there was a simple code snippet we can get put in to give us some additional viewing controls?
That's weird. Could you share one of the files not working? My fbx files (created in maya and blender) work fine. What do you mean with "additional viewing controls"?
I will provide a link soon, just at home now.
Additional viewing E.G. properties of the model, eg face / vertice count? I will have to look into this more for threejs to describe it better.
On Fri, 10 Jul 2020 at 15:43, Vinzenz Rosenkranz [email protected] wrote:
That's weird. Could you share one of the files not working? My fbx files (created in maya and blender) work fine. What do you mean with "additional viewing controls"?
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https://bit.ly/39uJx07 Link to FBX and Texture on my NC instance.
As for viewing options https://threejs.org/editor/ is an example, or one in a git already. https://github.com/Adjam93/threejs-model-viewer
https://bit.ly/39uJx07 Link to FBX and Texture on my NC instance.
Unfortunately, the link doesn't work for me.
Sorry I took the NC instance down as I needed the VM Host resources for other things. Ill provide a google drive link instead.
On Fri, 24 Jul 2020 at 20:17, Vinzenz Rosenkranz [email protected] wrote:
https://bit.ly/39uJx07 Link to FBX and Texture on my NC instance.
Unfortunately, the link doesn't work for me.
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Any news on this?
I am having the same Issue : https://nextcloud.nrp-nautilus.io/s/4F22LAKQc3WCksr
here is a breakdown of how the how the file formats perform.
OBJ : is the only one that works with textures, DAE : Alpha'd out black STL : Pink Meshes GTLF : No Textures FBX : not loading
I have checked them in blender and they appear fine there, this is a model made through photogrammetry.
Your fbx loads for me. Only exception is that no texture is loaded, thus it is black and there seems to be no model (also it is beneath the grid ;) )
I can confirm there should definitely be a model and texture. This is where the confusion is. I have exported this from Blender a few different ways and the same behaviour happens.