Sergey Kondakov
Sergey Kondakov
> That doesn't look like VA-API-related issue. Otherwise it would trigger in non-fullscreen mode too. Yes. I was talking about VAAPI issue with which radeon GPU completely collapses if Flash...
Maybe ''freshwrapper" gets directed to the output and not "freshwrapper-XX" which are created on multiple instances ? Personally, I use `freshwrapper(|-.[0-9])` rule in Patchbay to prevent that.
> I built with the latest Vulkan SDK 1.282.0 on both Windows with VS2019 and Linux with GCC9 and do not see this issue, What kind of SDK are you...
> Do you know if there is a way for me to reproduce the equivalent of open build service does locally on a VM? I'm sure there is, beforehand there...
> So basically we need to update decaf-emu to work with newer glslang, or on OBS build with the older version that decaf uses (if thats even possible). Pretty sure...
> I updated glslang and fixed the errors in [b2af3a2](https://github.com/decaf-emu/decaf-emu/commit/b2af3a2f32242b4544f03e7695ec2d0c440caf7e) Thanks ! Those errors seem to be gone. Still can't build though, now with: ``` src/libdecaf/src/cafe/libraries/h264/h264_decode_ffmpeg.cpp:22:10: fatal error: libavcodec/avcodec.h: No...
> From my experience most distributions have libavcodec-dev as a separate package from ffmpeg. Which is why, if you open the first link and look into my spec-file, you will...
> Is there a way for me to have a local git checkout of decaf that I can do local changes to trivially and then build from using the build...
> Could you share the game's title ID? Would be great for compatibility tracker SLUS_201.44 - for original "Song of Liberty", and SLES_820.09 - for "Substance" re-release.
> In MGS3, there's no alternating pattern, dunno if it's supposed to do that or not. I don't think that it is. Pretty sure it should be a normal window....