rpg_event_representation_learning
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Little confusion
Hi! I am really appreciated that your great work including the code and dataset are all released. According to the paper and the released code, I have two little confusion about the implementation.
- The kernel function is learned by MLP, which takes the coordinates and time stamp of an event as input and produces an activation map around it. In the code, I refer this part to the "ValueLayer" implementation, which only take the t as input and produces the measurement directly. I can't figure it out how they are matched. If this implementation is the modified version, will this change improve the final performance?
- About the Look-up table, the "t" is assigned a float value, making the countless possibilities. And still,I am confused about the implementation, which is not present in the released code. I would be really appreciated that if you could reply to me and this could be really helpful to my current research work. Best wishes