qskinny
qskinny copied to clipboard
Optionally using the X11 paint engine as intemediate step for creating textures
Using QPainter for creating textures is currently possible by drawing with the OpenGL paint engine to a FBO or by using the Raster paint engine ( better quality ).
But since Qt 5.10 the X11 paint engine has returned and offers a hardware accelerated + good quality backend for QPainter. It needs to be checked if it is possible to use this path.