qskinny
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symbols as QPainterPath
For monochrome icons it would be possible to use QPainterPath instead of a QskGraphic. Then it would be possible to use QskShapeNodes that can be batched with the box nodes - instead of creating textures.
F.e all icons from the M3 skin would be candidates.
Maybe it is even possible to analyze a QskGraphic if it consists of monochrome painter paths only and then to create a QskShapeNode in QskSkinlet::updateGraphicNode.