uwerat
uwerat
Currently clients, that do not have true color support are rejected. Not sure how important such feature is in 2022 - but anyway.
Instead of flipping the grabbed framebuffer we could invert the order of the lines when iterating in inverted order when sending the lines to the wire. ( minor performance improvement...
Considering that the image composition happens on the GPU and many modern GPUs offer H.264 encoding this sounds like an interesting approach to solve low bandwidth problems, when always sending...
Material defines 2 different types of visual feedback with the term "ripple". Flutter calls them Highlight and Splash. Today Splash is implemented for QskPushButton and QskSegmentedBar. Splash is a temporary...
It shall be possible to define an origin for a slider - similar to the origin of QskProgressBar. If defined the filling covers the interval [origin, value ] - otherwise...
In several controls images can be assigned directly via QskGraphic or indirectly as QUrl ( the image is loaded by a graphic provider ). QskIcon had been introduced for the...
The shader for arc shadows does not match the implementation of QskArcRenderer ( and QPainter::drawArc ) without few exceptions ( circular arcs ending at i * 90° ). We need...
It should be possible to implement certain conical gradients using QSGGeometry::ColoredPoint2D. This way the node would be part of the scene graph batching.