sedtris
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Adding a pseudo-random numbers generator to the sed-script itself.
Instead of relying on the sedtris.sh to generate randomness during gameplay, I propose the inclusion of a simple [rule 30 based] PRNG into sedtris.sed. It costs no more than approximately 20 lines of code.
(Though you still need to feed some entropy at startup, either from date-time or from /dev/urandom, or manually...)