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not open door

Open fransdg opened this issue 4 years ago • 5 comments

i installed the script but for some reason, when i hack the door, the door is not gonna open it. Do i have to set something on true ?

fransdg avatar Nov 24 '20 17:11 fransdg

i got this too please help us!

xNEORAI avatar Apr 08 '21 18:04 xNEORAI

Same issue here

Borea avatar Jun 09 '21 14:06 Borea

No support anymore, If someone can help us contact us In discord or In any other platform.

xNEORAI avatar Jun 09 '21 14:06 xNEORAI

same issue

Stnadageah avatar Mar 04 '22 19:03 Stnadageah

Excuse my English, I would like to share how I'm solving.

I copy and paste these lines of code into the .lua file and change "F4" with another bank, type "F3" . For now it works even if it doesn't do the door animation

"AddEventHandler("utk_fh:freezeDoors", function() Citizen.CreateThread(function() while true do for k, v in pairs(Doors) do if v[1].obj == nil or not DoesEntityExist(v[1].obj) then v[1].obj = GetClosestObjectOfType(v[1].loc, 1.5, GetHashKey("v_ilev_gb_vaubar"), false, false, false) FreezeEntityPosition(v[1].obj, v[1].locked) else FreezeEntityPosition(v[1].obj, v[1].locked) Citizen.Wait(100) end if v[1].locked then SetEntityHeading(v[1].obj, v[1].h) end Citizen.Wait(100) end Citizen Wait(1) end end) Citizen.CreateThread(function() while true do if PlayerData.job.name == "police" and not dooruse then local pcoords = GetEntityCoords(PlayerPedId())

             for k, v in pairs(Doors) do
                 for i = 1, 2, 1 do
                     local dst = GetDistanceBetweenCoords(pcoords, v[i].loc, true)

                     if dst <= 4.0 then
                         if v[i].locked then
                             DrawText3D(v[i].txtloc[1], v[i].txtloc[2], v[i].txtloc[3], "[~r~E~w~] Unlock the door", 0.40)
                         elseif not v[i].locked then
                             DrawText3D(v[i].txtloc[1], v[i].txtloc[2], v[i].txtloc[3], "[~r~E~w~] Lock the door", 0.40)
                         end
                         if dst <= 1.5 and IsControlJustReleased(0, 38) then
                             dooruse = true
                             if i == 2 then
                                 TriggerServerEvent("utk_fh:toggleVault", k, not v[i].locked)
                             else
                                 TriggerServerEvent("utk_fh:toggleDoor", k, not v[i].locked)
                             end
                         end
                     end
                 end
             end
         else
             Citizen.Wait(1000)
         end
         Citizen Wait(1)
     end
 end)
 Citizen.CreateThread(function()
     doVaultStuff = function()
         while true do
             local pcoords = GetEntityCoords(PlayerPedId())

             for k, v in pairs(Doors) do
                 if GetDistanceBetweenCoords(v[2].loc, pcoords, true) <= 20.0 then
                     if v[2].state ~= nil then
                         local obj
                         if k ~= "F4" then
                             obj = GetClosestObjectOfType(v[2].loc, 1.5, GetHashKey("v_ilev_gb_vauldr"), false, false, false)
                         else
                             obj = GetClosestObjectOfType(v[2].loc, 1.5, 4231427725, false, false, false)
                         end
                         SetEntityHeading(obj, v[2].state)
                         Citizen.Wait(1000)
                         return doVaultStuff()
                     end
                 else
                     Citizen.Wait(1000)
                 end
             end
             Citizen Wait(1)
         end
     end
     doVaultStuff()
 end)

end)"

IlMicioLetale avatar Jan 01 '23 22:01 IlMicioLetale