utekai

Results 31 comments of utekai

The code is entirely open source. Why not take on the project in the open source community, rather than waiting upon Microsoft? Now, I will point out there are some...

I"ve been able to use multiple renderers. For instance, I converted this sample to run on hololens https://urho3d.github.io/samples/09_MultipleViewports.html, and this sample also https://urho3d.github.io/samples/10_RenderToTexture.html In fact, I converted nearly all the...

It's more than hololens. Shadows don't work on UWP. It would appear the issue lies with the shader. The winForms and WPF urhosharp samples, for instance Physics Stress Test, have...

This points back to the Urho3D implementation of D3D11 support, rather than urhosharp specifically. Opened a case on the urho3d discourse forum, and one of the resident experts states: ```...

Over at the urho3d board this bug was found regarding this issue. The initial commit found the bug, and rather than fixing it, they backed out the original commit. This...

[The conversation around that commit, shown here](https://github.com/urho3d/Urho3D/issues/2232), discussed a fix proposed by the original author of urho3d engine. What I did was start exploring the files involved, View.cpp, Graphics.cpp, D3D11Graphics.cpp....

To highlight what is happening on D3D11 UWP platforms, modify the water feature sample thusly: 1.Change the waterMat as such `waterMat.SetTexture(TextureUnit.Environment, renderTexture);` and comment out the use of reflection and...

So I'm not sure how to fix this or troubleshoot further. Leaving it unless someone offers how to troubleshoot this more ... just pointing out how broken it is for...

I don't think there is a workaround for shadows, I think it's a broken feature or unimplemented feature from the original implementation of UWP platform in urhosharp. ANGLE implementation seems...

Yes, I complained about that at some point a long, long time ago ... but then installed a local ssh key. @Therzok Can you show the full command? Here's the...