ReplayKitUnityBridge
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A bridge created from iOS to Unity - exposing the Cocoa ReplayKit API. It allows you to record the screen, set a limited time for the screen to be recorded, and receive a file of the recorded session
The only error that stops me to compile the project in Xcode. Spending too much time here on that issue. Kindly help to resolve.
I would like to record screen in low resolution. How do I set the resolution to record in?
Any chance the authors can update it to a version of swift that runs in the current XCode?
I am working on an iOS app which used an embedded unity xcode project. The screen record is running from the Unity side and wants to record the Unity camera...
The status bar is on by default in the new UI window created. Maybe RecordViewController should mirror the unity setting for status bar? Just need to add this `override var...
It could be useful to expose the results of the share activity to Unity so that a caller can implement their own flow around the results. Can be done with...