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Bindings to connect lua with Steam API

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Would be a really neat addition to add this, doc link: https://partner.steamgames.com/doc/api/ISteamFriends#GetPersonaName Returns the current steam users username (sorry if this is the wrong place to put this)

The example for the sendMessageToConnection function given in the documentation is: > local result = Steam.networkingSockets.sendMessageToConnection(connection, "Ping", Steam.networkingSockets.flags.Reliable) Shouldnt the flag key be **Send_Reliable** instead of just **Reliable** ? https://luasteam.readthedocs.io/en/stable/networking_sockets.html#networkingSockets.sendMessageToConnection

Hello! I am trying to build my game for release on macos. Following the 'Creating a macOS Application' steps here: https://love2d.org/wiki/Game_Distribution My game runs fine before building, but if I...

## Environment * OSX 11.2.3 * LOVE 11.3 (Mysterious Mysteries) ## Issue When downloading [this codebase](https://github.com/a327ex/SNKRX) and following [the luasteam instructions](https://luasteam.readthedocs.io/en/stable/getting_started.html#installation).... > Download the correct binary for your platform and...

Using AutoPlay Media Studio 9.0 I've placed the luasteam.dll (32-bit) in the CD_ROOT folder where the lua5.3.dll is. I've placed the steam_api.dll file in there as well as the steam_api.lib...

## Motivation Currently, it isn't possible to authenticate a steam user with a backend web server. Adding the function `GetAuthTicketForWebApi` and its associated callback handler `GetTicketForWebApiResponse_t` allows us to do...

I wrote these changes for my own use. If they are useful to others, feel free to merge. The main changes are in the Friends and Matchmaking APIs.

I was reading the readthedocs documentation and found that the friends.getRichPresence(steamId, key) function was missing. I have not tested this as I do not currently have access to a computer...