please drop dependancy on three.js - that library is a pig
Hi
I would like to use GraphGL as part of my project yet its dependancy on
three.js
is unacceptable due to ***HUGE*** size of three.js - its over 180 meg !!!
This is fine for stand alone client apps outside of a browser - but major fail
for any browser based needs. I personally write any WebGL logic using
glMatrix-0.9.5.min.js which is only 12444 bytes - Have you looked at
seeing whether GraphGL can get along using glMatrix-0.9.5.min.js instead ?
For my current project I need to visualize node/edges so will either roll my own
lib from scratch using glMatrix-0.9.5.min.js or possibly see if I can fork your lib
and remove requirement of three.js
P.S. I started downloading three.js prior to writing this Issue and its
still downloading ... currently at over 200 meg !!! and climbing
cheers, Scott
Hey,
hehe, you only need to check out three.js if you want to do development or see the examples :) Minified version (http://threejs.org/build/three.min.js) comes at 420K, which should be good enough for you? :)
Cheers, Urban
On 05 Jun 2014, at 17:37, Scott Stensland [email protected] wrote:
Hi
I would like to use GraphGL as part of my project yet its dependancy on
three.jsis unacceptable due to _HUGE_ size of three.js - its over 180 meg !!! This is fine for stand alone client apps outside of a browser - but major fail for any browser based needs. I personally write any WebGL logic using glMatrix-0.9.5.min.js which is only 12444 bytes - Have you looked at seeing whether GraphGL can get along using glMatrix-0.9.5.min.js instead ?
For my current project I need to visualize node/edges so will either roll my own lib from scratch using glMatrix-0.9.5.min.js or possibly see if I can fork your lib and remove requirement of three.js
P.S. I started downloading three.js prior to writing this Issue and its still downloading ... currently at over 200 meg !!! and climbing
cheers, Scott
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