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hode is a rewrite (made by Grégory Montoir) of the engine used in the game Heart of Darkness made by Amazing Studio.

hode README Release version: 0.2.9f

About:

hode is a reimplementation of the engine used by the game 'Heart of Darkness' developed by Amazing Studio.

Datafiles:

The original datafiles from the Windows releases (Demo or CD) are required.

  • hod.paf (hod_demo.paf, hod_demo2.paf)
  • setup.dat
  • *_hod.lvl
  • *_hod.sss
  • *_hod.mst

See also the 'RELEASES.yaml' file for a list of game versions this program has been tested with.

Running:

By default the engine will try to load the files from the current directory and start the game from the first level.

These defaults can be changed using command line switches :

Usage: hode [OPTIONS]...
--datapath=PATH   Path to data files (default '.')
--savepath=PATH   Path to save files (default '.')
--level=NUM       Start at level NUM
--checkpoint=NUM  Start at checkpoint NUM

Display and engine settings can be configured in the 'hode.ini' file.

Game progress is saved in 'setup.cfg', similar to the original engine.

Credits:

All the team at Amazing Studio for possibly the best cinematic platformer ever developed.

Contact:

Gregory Montoir, [email protected]

URLs:

[1] https://www.mobygames.com/game/heart-of-darkness [2] http://heartofdarkness.ca/