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I set high priority to a thread that loads level list, so it should work better. On my device 50 levels was loaded in 3 seconds, which is pretty acceptable...

Yes, it might happen for some small levels which use custom objects intensively. "Optimize" unpacks a level and turns tilesets into collision polygons. So it helps not only to reduce...

Should be fixed in the new version. There were some problems with very large maps, and map area of this level is 10000 * 10000 = 100 000 000 screens...

As I can see, Juni doesn't lose speed on simple slopes, but on complicated slopes anything can happen. Dealing with them was a real headache =) At this point I...

It's a bug, but a minor one, and not easy to fix. Title label is per-area, if I make it per-game, I need to manage its position, etc.. Only when...

Oh, I see now. I tested only downhill movement, not uphill =\ But anyway, I have no ideas how to fix it. Probably it happens because slope detectors need some...

Jerky behavior was fixed, but brief stop is still there.

Currently short pause is barely noticeable, so this issue can be closed in the nearest future

I think it will not be fixed, upscaling works differently on different graphic cards (on different computers). So only if someone finds a better upscaler.

Since screen shader option was added, this issue can be closed. Other shaders can be added separately from this task.