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[Docs] changing the UnoTargetFrameworkOverride for running the Uno samples app.

Open Darsh0307 opened this issue 9 months ago • 0 comments

What would you like clarification on

If possible can there be a docs enhancement for step 5 on Building UI for Cross platform

And in Case if possible can we give an example in which we are changing the UnoTargetFrameworkOverride ?

If possible it will be also good to mention about the AccelerateBuildsInVisualStudio and OptimizeImplicitlyTriggeredBuild

Concern

None

Affected platforms

No response

Any feedback?

Here are the suggestions based on my understanding.

We can modify step 5 like this Set the build target inside <UnoTargetFrameworkOverride></UnoTargetFrameworkOverride> to the identifier for the target platform you wish to build for (Identifiers for each platform are given in a table listed inside crosstargeting_override.props file), then save the file.

And for Example we can say like this

" If we want to select IOS as the platform and have .net 8 running then the line will be like

<UnoTargetFrameworkOverride > net8.0-ios</UnoTargetFrameworkOverride>

In case if we want to run on windows then it will look like <UnoTargetFrameworkOverride > net8.0-windows10.0.19041.0</UnoTargetFrameworkOverride>

We can use the explanation for AccelerateBuildsInVisualStudio and OptimizeImplicitlyTriggeredBuild used in Cross Targeting

Darsh0307 avatar May 10 '24 16:05 Darsh0307