uno.extensions
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Libraries to ease common developer tasks associated with building multi-platform mobile, desktop and web applications using Uno Platform or WinAppSDK.
With C# Markup using a `NonVirtualizingLayout` seems to be wrapping its ItemTemplate content inside a Grid on WinUI. I tried reproducing this issue with Xaml and I can't reproduce the...
## Current behavior https://github.com/unoplatform/private/issues/498#issuecomment-2248023470 We are able to run the application with debugger then there is an error like this in the run window but at the same tim. No...
Changing the theme manually with a ToggleSwitch inside the app results in the app not updating its background on Windows and on other platforms, the color is too dark when...
I am using libraries that target .NET Standard 2.0, shared across multiple solutions. If I remove the other target frameworks and leave only .NET Standard 2.0, I encounter the following...
## Current behavior Setting `configurationSection ` parameter doesn't work, configuration is not read from config file when the config section doesn't match the class name Setting `configSection ` works ##...
## Bugfix MVUX command executed on old model when hot-reloading ## What is the current behavior? On HR we are keeping the previous instance of the command that captures the...
GitHub Issue (If applicable): closes # ## PR Type What kind of change does this PR introduce? - Bugfix ## What is the current behavior? `FrameView` would inherit DataContext from...
GitHub Issue : closes #2424 ## PR Type What kind of change does this PR introduce? - Feature ## What is the current behavior? Meaningless exception ## What is the...
GitHub Issue (If applicable): closes # ## PR Type What kind of change does this PR introduce? ## What is the current behavior? ## What is the new behavior? ##...
closes https://github.com/unoplatform/uno.extensions/issues/2444 ## Bugfix Fix possible cross threading exception in refresh command ## What is the current behavior? Refresh command may remain `CanExecute = false` after a first execution ##...