input-overlay
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Mouse movement stopped.
As you can see here, mouse movement stop when I click RMB or LMB, and perhaps other button from mouse too will trigger this.
Yeah, I have the same issue
I'm unfamiliar with this codebase and haven't touched C++ since before C++11, but it looks like there are a few switch
case
statements relating to mouse events that have early exits (break
/ return
statements).
Maybe the cases need to "fall through" to allow simultaneous events to be passed through
Same issue.
I have the same issue and tried fixing it and now it doesn't move at all
I just tested this and this should be fixed with the next release.