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Unity.Container implementation.
Repro steps: 1. Go to repo https://github.com/LogoFX/logofx-client-bootstrapping-adapters-unity 2. Go to test **MultipleImplementationAreRegisteredByType_ResolvedCollectionContainsAllImplementations** 3. Modify the first line to be `var adapter = new UnityContainerAdapter(new UnityContainer().EnableDiagnostic());` 4. Run the test Expected:...
# Discontinuing support for legacy frameworks Unity team faithfully tried to maintain backward compatibility with varying degree of success for years . Unfortunately, when even Microsoft no longer supports these...
Create Composite Package Some Package Like NServiceBus.Unity Depend on Unity.Container on Our Project Framework Depend On Unity when run Update package unity.container.dll some time reference to unity.Container folder and some...
https://github.com/NuGet/Home/wiki/NuGet-Package-Debugging-&-Symbols-Improvements https://blog.nuget.org/20181116/Improved-debugging-experience-with-the-NuGet-org-symbol-server-and-snupkg.html
When you refer to the "Unity" Nuget package (not `Container` or `Abstractions`) from a project, the dependencies of the DLLs included in the package (DLLs being `Container` and `Abstractions`, and...
# Unity Container library Historically, Unity library came from single repository [Uniy](https://github.com/unitycontainer/unity) (this one). Version v5.x was split into [Unity.Container](https://github.com/unitycontainer/abstractions) and [Unity.Abstractions](https://github.com/unitycontainer/abstractions) ## The Split The rationale for the split...
# System.ComponentModel.Composition namespace ## Why change Unity container is growing and evolving. The plans for adding more functionality among other things include: * Caching of compiled pipelines * Static analysis...
# Improving Unity Extension management Unity uses extensions to modify settings and default behavior of the container. Current implementation has several areas where implementation could be improved: ## Extension management...
# Optimizing registration process Registration is a process where Unity is configured how to create types and perform resolutions. It also allow some basic evaluation and validation of registered data....
# Injection info Reflection allows discovery of metadata for all kinds of elements in the system. Unity is introducing new design with ability to reflect on injected data ## Legacy...