mika

Results 86 comments of mika

no time.., but yeah, lost images/links/formatting etc when copied as text only

also would be nice to feed that version number into build (i guess could run script to replace placeholder in some c# script, with that github.run_number value?) https://github.com/unitycoder/UnityLauncherPro/issues/130

added github actions, will look into versio number later

actually still need to fix the release infos, should display those commits at least.. now: ![image](https://github.com/unitycoder/UnityLauncherPro/assets/5438317/516349fe-3b13-4c98-b268-e00d94ac3b71) ------------- before: (appveyor) ![image](https://github.com/unitycoder/UnityLauncherPro/assets/5438317/c8b7e3f5-08e5-4afd-bdf7-6ca739cb2953)

this probably works, https://github.com/unitycoder/UnityLauncherPro/commit/2255357a7f9788c7ce6f09e40ee7fd6798f781b2#diff-7829468e86c1cc5d5133195b5cb48e1ff6c75e3e9203777f6b2e379d9e4882b3R44

this would be for an open source runtime multiple cad format importers (and later some export formats could be added also). Pixyz is definitely best solution at the moment (but...

stp - import https://github.com/anycad/StpViewer - import/export https://github.com/ixmilia/step - export https://github.com/drGsus/simple-step-exporter iges, stp, stl, wrl, 3dxml - import https://github.com/i2e-haw-hamburg/cad-in-unity (quite old repo though) ifc - https://github.com/xBimTeam/XbimEssentials

fbx export - https://github.com/KellanHiggins/UnityFBXExporter - https://github.com/unity3d-jp/FbxExporter - https://github.com/Ymiku/UnityFBXExporter fbx import - https://github.com/mpreble/UnityFBXImporter - https://github.com/izrik/FbxSharp fbx import/export - https://github.com/hamish-milne/FbxWriter - https://github.com/Unity-Technologies/com.unity.formats.fbx - https://github.com/Hoetan/FBXImporterExporterForUnity_20181015 fbx, maya export - https://github.com/newyellow/Unity-Runtime-Animation-Recorder

unity assimp wrapper (40+ mesh formats, JT, IFC, STL..) https://github.com/eastskykang/UnityMeshImporter