mika
mika
could test this fileversioninfo https://stackoverflow.com/a/22861331/5452781
refresh layout is slower than scanning projects? 
ok, vs profiler gives top list when updating project list: 
allocations:   cpu usage: SetFocus to grid is slow!  loadsettings bit slow, checking and setting those checkboxes? 
not sure where that value is saved.. didnt find it inside unity registry..
ok confirmed that its happening, ill check for solutions to that. **workaround** (to disable scaling completely for this app)  https://stackoverflow.com/a/73343871/5452781
ok this seems to work on a quick test, ill commit it here later https://github.com/microsoft/WPF-Samples/blob/main/PerMonitorDPI/readme.md#enabling-per-monitor-dpi-for-your-app
ok noticed that now also. another issue is: depending on what display the window is closed, it saves that size into preferences and then opens with wrong size on another...
notes unity project starts - it creates file C:\Users\USERNAME\AppData\Roaming\UnityHub\hubInfo.json, which contains: "{"version":"3.3.0","executablePath":"D:\\Program Files\\Unity Hub\\Unity Hub.exe"}" - then it launches hub with: "D:\Program Files\Unity Hub\Unity Hub.exe" "--" "--silent" "--" "-projectPath" "D:\projects\YOURPROJECT"...
tested few things, - logged out : hub still starts with editor - "-noUpm" launch arg. : hub still starts - project that launches into safemode : hub still starts...