UnityPointCloudViewer
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transparent objects are drawn behind points (for example UI elements)
workarounds:
- need to use Opaque or Cutout shader
- for UI can try included material: UI_Default-With-Occlusion-Pass.mat
- or if you use v1 or v2 formats, try enabling commandbuffer rendering (with this default pass)

- or use mesh converter instead.. to get regular unity meshes (but its not as performant)
- or test with HDRP https://github.com/unitycoder/UnityPointCloudViewer/issues/105