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transparent objects are drawn behind points (for example UI elements)

Open unitycoder opened this issue 5 years ago • 0 comments

workarounds:

  • need to use Opaque or Cutout shader
  • for UI can try included material: UI_Default-With-Occlusion-Pass.mat
  • or if you use v1 or v2 formats, try enabling commandbuffer rendering (with this default pass) image
  • or use mesh converter instead.. to get regular unity meshes (but its not as performant)
  • or test with HDRP https://github.com/unitycoder/UnityPointCloudViewer/issues/105

unitycoder avatar May 14 '20 20:05 unitycoder