UnityPointCloudViewer
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M4 ipad or Mac Silicon Support?
Curious if that's possible ?
i don't have those devices to test, so not sure what issues there are.. Android support is also limited, to meshes only (cannot load large clouds dynamically etc.)
what would be your use case? and if using point meshes is enough, then that should work. (or might just require few shader fixes)
another workaround for mobile is my point cloud to GLTF converter, https://las2gltf.kelobyte.fi/
then you have GLTF (mesh) tiles to work with (without needing external viewer plugin)