UnityPointCloudViewer
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(EDL) eye-dome shader/lighting
has been requested several times, similar to: https://www.esri.com/arcgis-blog/products/arcgis-pro/3d-gis/eye-dome-lighting/
current workarounds:
can use regular AO post processing,
if using mesh rendering, and materials that write to depth (like MeshPointsDX11BoxDirectionalLight+Shadows.mat)
(left no AO, right AO)
for binary viewer, need to enable these to write into depth: