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(EDL) eye-dome shader/lighting

Open unitycoder opened this issue 3 years ago • 0 comments

has been requested several times, similar to: https://www.esri.com/arcgis-blog/products/arcgis-pro/3d-gis/eye-dome-lighting/

current workarounds: can use regular AO post processing, if using mesh rendering, and materials that write to depth (like MeshPointsDX11BoxDirectionalLight+Shadows.mat) (left no AO, right AO) image for binary viewer, need to enable these to write into depth: image

unitycoder avatar Aug 19 '21 05:08 unitycoder