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Update for Stable version of Sentis

Open JGrant15 opened this issue 1 year ago • 3 comments

Describe the feature

Now that Sentis 2.1.0 is released as a stable version will you be updating this package to work with that? Also I know there was discussion on rolling this package into LLM for Unity did that ever happen?

JGrant15 avatar Sep 26 '24 22:09 JGrant15

Hi! I'm working on porting the RAG functionality in LLMUnity as we speak, it will be ready next week. The LLMUnity version will not use Sentis anymore, it will use directly GGUF files and will allow for a huge variety of models.

amakropoulos avatar Sep 27 '24 04:09 amakropoulos

That's great to hear! Thank you for all the work on this asset, looking forward to the update.

JGrant15 avatar Sep 27 '24 04:09 JGrant15

First hat down Toni. Dinata Dinata File. I checked new version of Sentis. IBackend backend=worker.GetBackend(). Now classes and methods are internal also some OPS are changed. It is Unity habit to use private, internal on their source disabling streamline development. It would be good also if you also include nomic. Here or in LLMUnity. (If I was unity I would do Sentis to do gguf). Maybe if I have I'll contribute updating the Embedding.cs.

winxalex avatar Sep 30 '24 13:09 winxalex