LLMUnity
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Add DontDestroyOnLoad to the LLM component
Describe the feature
I think that adding DontDestroyOnLoad to the LLM component makes a lot of sense. The LLM component behaves like a manager, and most managers persist throughout the entire game, regardless of which scene the player is in.
This could also be a setting in the component itself.
I think this would especially make sense if #151 is implemented.
In my project, I have created a new script which calls DontDestroyOnLoad on the gameObject. This works and is easy, but i think it would be better if I didn't have to create a script to do this.