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I agree that this should be addressed because it does have gameplay impact among all players, not just the one zooming out. Agar.io is probably just watching keypress and resetting...

I'm gonna look into methods for this as well. I'm sure we can optimize the weaknesses of the game to bring down the cpu usage.

I was able to remove some of the canvas renderings (since I'm working on the logic for z-index). Viruses are image sprites and the players will be too. The grid...

@HAlexTM The difference between branch es6 and master is that master is written in es5. Also es6 has a little more refactoring.

I may look into https://www.npmjs.com/package/simple-quadtree

Thanks guys! I'll have this new es6 version out for testing this weekend and will work on getting these integrated after. Feel free to add power-ups if you come up...

The day has come! I have completely refactored the site to use es6. https://github.com/underGhost/agar.io-clone/tree/es6-refactor ## What did you do? - Took the guts of the current site and converted to...

Thanks! I'll be sure to update all of them :+1:

Updated the strings to template strings @huytd

Thank you!