undef21

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@oleg-derevenetz after merging #5628 all windows external dependencies will be built and placed in [fheroes2-prebuilt-deps ](https://github.com/fheroes2/fheroes2-prebuilt-deps), right? If someone add a new windows library he needs to create PR in...

@oleg-derevenetz , yes I'll need `libnpg` later. `libpng` comes to project with `sdl2_image`. This pull request replaces `sdl_image`'s `IMG_SavePNG` function with `libpng` so we'll should delete `sdl_image` and add `libpng`...

@ronikobrosly you can try extract game files from GOG installer via `innoextract`.

Hm, my RPi 1 build the game a little slower than you but building was successfull. Could you please do `make clean` before rebuild? ``` lnk: fheroes2 g++ -latomic -pthread...

I checked building on Debian 10 armel, armhf and arm64. This issue reproduced only on armel in my case. Looks like it's heavily depends on platform, gcc version and other...

@LeHerosInconnu how ghosts should be placed in case total count < 5

Hm, according fheroes2 code the total ghosts count is 39-45. Does OG have same count?

@oleg-derevenetz it's all true. Look at src/fheroes2/maps/maps_tiles_quantity.cpp:815. The possible counts of ghosts are 39, 42, 45. And look at @LeHerosInconnu's screenshots. He attacked the mine twice or OG placed ghost...

Hi @oleg-derevenetz, it was team work)