3d-pose-baseline
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Map 3D Pose to 2D again after Translation or Rotation
Hello everyone, any ideas for doing rotation and translation to our 3D Skeleton then apply it back to 2D? My plan will like, I would to doing rotation and translation so my skeleton matches a certain camera angle from another 2D Skeleton. If anyone could give me a clue or keywords, I will be really thankfull. Thank you very much for your all helps.
You may want to read upon the perspective-n-point problem.