Ulrich Petri
Ulrich Petri
Right. That would definitely be useful. I will add something to the next release.
Maybe it's a problem with line endings... I'll check that tomorrow.
It may be possible that you are logging so much that in some rounds your bot is taking longer than 0.95 seconds to complete the turn and the automatic timeout...
How are you noticing that? The game engine should kill the bots after a match is finished. In other words what happens that should not happen or vice versa?
What happens if you run one of the example bots through a script. Does it terminate or also continue running?
Hm I'm not really sure what I can do here. AFAIK I'm not doing anything in my code that would prevent it from being killed...
@WeatherGod if you could that would be nice!
Thanks! > Don't forget that my changes also includes marking two existing tests for skipping, as I think they are wrong, but not being the original author, I can't be...
To give the glib answer: Everything is possible ;) More seriously, I'm not opposed to adding a feature of this kind. However, I'm no longer using this package very much,...
If this is indeed a paramiko issue I assume this issue can be closed? Note to self: Maybe adding a hint in the readme wouldn't hurt though...