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Report: Float double-precision crash on Android

Open ufna opened this issue 1 year ago • 0 comments

By luqmanrizal on August 2, 2022 6:23 AM - Edited on August 2, 2022 6:48 AM

Any float (double-precision) plugged into MakeJson number type will cause the game to crash on Android.

A/libc: Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x6f402e0000 in tid 6167 (GameThread), pid 6044 (main)

Using any node outputting float (single-precision), or directly inputting value will not cause any crash. Though the editor will give an implicit cast warning upon compilation.

ufna avatar Sep 28 '22 08:09 ufna