VaQuoleUI
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[DEPRECATED] Web UI framework plugin for Unreal Engine 4 - feel the power of HTML5!
Something I came across while working with this awesome plugin, I minimized the editor after stopping a PIE session using a UI component with site Blackle. And I saw this......
Currently input is grabbed by one "main" widget (QWebView in our case). We can extend it to support all widgets.
I should research this, because current input is english-only. Also, qwerty keyboard only. How we can get access to the system one?
I had made a project using VaQuoleUI plugin.I run perfectly in editor. When I package the game and run .exe it shows error. Error is: " The program can't start...
tested with 4.6.1
This is the log error: ``` LogPlayLevelisplay: UnrealBuildTool: E:\projects\unreal Engine\KingdomOfGuardians\trunk\Plugins\VaQuoleUI\Source\VaQuoleUIPlugin\Private\VaQuoleUIPluginPrivatePCH.h(18,9) : fatal error: 'AllowWindowsPlatformTypes.h' file not found LogPlayLevelisplay: UnrealBuildTool: #include "AllowWindowsPlatformTypes.h" LogPlayLevelisplay: UnrealBuildTool: ^ LogPlayLevelisplay: UnrealBuildTool: 1 error generated. LogPlayLevelisplay:...
Would it be possible for you to add some working examples of this set up? :) The BlastBestBuy project you linked to for VaRest was very helpful in understanding how...
MainFrameActions: Packaging (HTML5): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\CC\Documents\Unreal Projects\TSS\Plugins\VaQuoleUI\Binaries\HTML5\TSS-VaQuoleUIPlugin-HTML5-Shipping-Static.bc