trying to export GLTF my character but issue on blender 4.2
little bug report
Python: Traceback (most recent call last): File "C:\Users\kirig\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\ucup-export-helper-master\godot.py", line 516, in execute export_rig_ob = extract_export_rig(context, rig_object, scale, use_rigify, unparent_all=unparent_all) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\kirig\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\ucup-export-helper-master\common.py", line 270, in extract_export_rig print(bone.name, bone.parent.name) ^^^^^^^^^^^^^^^^ AttributeError: 'NoneType' object has no attribute 'name'
Hello, can you provide the configuration of your export options? I can't reproduce the error on my device.
untitled.zip here the blend file also
I can't access the zip file. :smile:
maybe it's too big?
it's weird upload get canceled all the time, maybe my internet connexion is so bad, do you have a email where i can send it
yeah, you can email me. [email protected]
anyway it's working now, sorry hahahahhaa
on check
anyway it's working now, sorry hahahahhaa
i meant the zip file got upload here on github did you check the blend file inside is it working ?
https://github.com/user-attachments/files/17510341/untitled.zip
@Styl0o Yes, I can reproduce the error with your file. Unfortunately, I still don't have time to fix it, but hopefully, tomorrow or so. @ucupumar misunderstood our conversation and closed the issue :laughing: Sorry.