ucupumar

Results 38 issues of ucupumar

Refactor ucupaint inputs to use native node socket when available so it will work better with keyframe and driver. This refactor will make sure all calculations are done in shader...

enhancement

Add layer master intensity slider that affect all channels.

enhancement

Since Eevee next can do displacement in realtime, vector displacement channel is more possible to implement - [x] Add vector displacement type to normal channel and create a node output...

enhancement

I got error this error when trying to load the project on VS 2012: ![eror_azer](https://cloud.githubusercontent.com/assets/5253453/6314652/de217f80-ba19-11e4-9a74-e87151b1c6b9.png) What happens? Can this project add instruction how to build the project?

- [x] Vertex Color Mask R/G/B input - [ ] Image Mask R/G/B input - [ ] Vertex Color layer channel R/G/B input - [ ] Image layer channel R/G/B...

enhancement

There are a lot of things that ucupaint UI can do better. - [x] Merge override with layer channel input - [x] Layer vector options should be visible from the...

enhancement

Currently layer channel can only use the first or second output of the source node, this is very limiting since Gabor and Voronoi have 3 output sockets. These are some...

enhancement