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Audio delays the suspend process

Open unicornsandcandies opened this issue 9 months ago • 0 comments

Describe the bug

  1. Plug the deck to external monitor (tv in this case)
  2. Play a game or run decky menu audio plugin
  3. Try to suspend the device
  4. The screen goes black
  5. Audio starts crashing for 15-60 seconds
  6. Deck is getting suspended, turns off all the connected devices and goes to sleep like it should

What did you expect to happen?

I expected deck to cut the audio instantly and suspend. It does that when using as a handheld, unplugged.

Output of rpm-ostree status

deck@fedora:~$ rpm-ostree status
State: idle
Deployments:
● ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck-gnome:stable
                   Digest: sha256:ebb2a4a456d1222232c659e69bb5269d7ecaf6058d531687eab05cb6abf804d0
                  Version: 40.20240510.0 (2024-05-10T17:03:10Z)
          LayeredPackages: openrgb

  ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck-gnome:stable
                   Digest: sha256:ebb2a4a456d1222232c659e69bb5269d7ecaf6058d531687eab05cb6abf804d0
                  Version: 40.20240510.0 (2024-05-10T17:03:10Z)
          LayeredPackages: openrgb

Hardware

Steam Deck OLED

Extra information or context

No response

unicornsandcandies avatar May 13 '24 07:05 unicornsandcandies