mixer
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Room layers
Context and Problem Statement
As part of OMI Group, we want to align collaboration of a XR stage by dividing into layers.
For example someone can work on props. Others can work the stage geometry.
Mixer has the concept of rooms but not layers of the same room.
There are sync issues editing meshes due to the edit vs object mode in our testing of Mixer.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Given multiple editors, it would be helpful to see the shadows of other layers so mesh geometry can be aligned.
Room layers can also reduce the occurrence of rollbacks.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
- Each layer has a shadow
- When a shadow is activated it is read-only
- Can be delayed
- Implemented as rooms
If this enhancement will not be used often, can it be worked around with a few lines of script?
Mixer is not a trivial project.
Positive Consequences
No response
Negative Consequences
No response
Is there a reason why this should be core and done by us?
This is a proposal to the mixer community.
References
- https://github.com/ubisoft/mixer
- https://github.com/omigroup/OMI/issues/44
Hello, Thank you for this proposition. This will be discussed with the team as soon as possible.