EldenRingFpsUnlockAndMore
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Fix widescreen support, fix camera reset disable not working, add vignette & chromatic aberration options
This fixes widescreen support for version 1.04, fixes a bug where the camera reset option couldn't be disabled once enabled, and adds vignette & chromatic aberration options.
Credit for all the patterns goes to GitHub user "techiew", as follows:
Widescreen Fix for 1.04 documentation: https://github.com/techiew/EldenRingMods/blob/master/UltrawideFix/documentation.txt
Vignette documentation: https://github.com/techiew/EldenRingMods/blob/master/RemoveVignette/documentation.txt
Chromatic Aberration documentation: https://github.com/techiew/EldenRingMods/blob/master/RemoveChromaticAberration/documentation.txt
Please ship it!
In the meantime you can use my build of this pull request EldenRingFPSUnlockAndMore_PR111.zip
In the meantime you can use my build of this pull request EldenRingFPSUnlockAndMore_PR111.zip
Can we get this updated for 1.05 please and thank you?
Here you go: EldenRingFPSUnlockAndMore_PR111_GameVersion_105.zip
Here's a version where the "Widescreen Support" checkbox also enables increased animation distances, which are a must on UW: EldenRingFPSUnlockAndMore_PR111_GameVersion_105_UWIncreaseAnimationDistance.zip
Credits for new v1.05 ultrawide patching sequence and increased animation distance: techiew
Note: Ultrawide seems to work without issues except for the north-east area of Liurnia around the Minor Erdtree, the game will crash if the Frenzy-Flaming Tower is still active ("Eye of Sauron").
@alxkum would you be willing to share the code for your 1.05 fix? I'd like to integrate that fix with another feature I'm trying out.
I tried updating the signature but the game crashes when launching with widescreen enabled.
Will this need to be updated again to work in 1.06?
Wonderful work thank you so much for this especially the chromatic aberration and vignette removal options. 10/10