Favyen Bastani
Favyen Bastani
So even in mail source there is no message text?
I don't think PGP works particularly well with HTML emails in the first place.
Can you be more clear on what the bug is? Is the system message not being sent, or do you mean you don't want it to be sent, or the...
Fake action packets is fundamental issue with how stats are processed by host bots. Replay parsers would have the same issue. But this is a bit confusing: > he can...
> Packets can be generated out of thin air so to rely on game state is probably not an option. Players would need to send legitimate KeepAlive packets in order...
Interesting, I remember trying this before, I guess I had a bug (maybe the issue I ran into was WC3 crashing after receiving an action packet that it didn't send,...
I made a lot of edits so here's summary of my thoughts: * I believe DotA always sends the packets through the lowest slot. If that's the case, shuffling within...
@styla01 well if you want an even more temporary solution, just kick the player if they send 6+ kills within, say, ten seconds.
W3MMD has this comment: /// - Calling RaiseGuard will increase the number of senders for each message from 1 to 3. This increases /// security but uses more network bandwidth....
> we cant, players are suicides The host bot knows who sent the action packet corresponding to each "suicide" event though. Just whichever player it got the action packet from.