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OpenGL- render sprites as batches

Open tzachshabtay opened this issue 8 years ago • 0 comments

To minimize the passes to OpenGL, we need to group the sprite arrays into an array of arrays (element array). Each shader change (or some max size) will start a new batch. Also see here.

tzachshabtay avatar May 05 '16 01:05 tzachshabtay