Tyler-Larkin

Results 156 comments of Tyler-Larkin

Hello @matta-pie, [Amplify Android](https://docs.amplify.aws/android/build-a-backend/data/connect-event-api/) recently released this feature, so I'm hopefully it will be prioritized for Amplify Flutter soon, but currently we do not have any updates.

Hello @JncHrmn, thank you for the detailed report. We will attempt to reproduce the issue and get back to you here with some guidance.

Hello @JncHrmn, DataStore does not sync data on startup, so you would need to call a function such as `Amplify.DataStore.start()` to trigger a sync and the DataStore `ready` event on...

Hello @JncHrmn @NiklasMeetyu, we will need a minimal reproducible example or at the very least error logs to properly address this issue. Could you please try/answer the following to help...

Hello @JncHrmn, sorry for the delayed response but we are still investigating. I'm reaching out to the Amplify Android team to help investigate`java.lang.IllegalAccessError` as they maintain the Android DataStore SDK....

Hello @NiklasMeetyu, thank you for clarifying. Based on your description I believe the issue may be related to how your models are interconnected. Could you please send your schema to...

Hello @NiklasMeetyu and @JncHrmn, I apologize for losing track of this issue. Since there is a difference in behavior between the Android release and debug builds, code shrinking/obfuscation/optimization might be...

Hello @JncHrmn, I'm glad the crashing issue has been resolve, but I'm sorry the other DataStore issues still persist. I've been unable to reproduce the issue on my side thus...

Hi @JncHrmn, I created a branch that enables verbose logging for Amplify Android [here](https://github.com/aws-amplify/amplify-flutter/tree/test/datastore_logging). You can temporarily import the changes by updating your `pubspec.yaml` or `pubspec_overrides.yaml` to contain the following:...

Hello @NiklasMeetyu, I'm sorry you are still experiencing this issue. While we did remove the pinned starscream version, the change was never released to pubdev. We are wrapping up some...