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Possible enhancements for modded scenarios

Open FoggyWizard opened this issue 11 months ago • 2 comments

Just dropping some ideas for how to make this better for people who have a modded game.

  1. Philanthropist toggle - whether or not to include philanthropist pals as a breeding step (for example, for people who have mods that make it able to affect the breeding when in the base, instead of only when participating in the breeding). This would allow 'no passives' to be prioritized instead

  2. Breeding list customization - The combibreeding datatable is very easily altered, especially with the advent of PalSchema. Being able to input the new combibreeding would help greatly with getting accurate results to the mod changes. (For example, with Lovander Breeding mod I'm having to constantly ask for male loveanders, instead of my perfect mimog)

FoggyWizard avatar Apr 21 '25 08:04 FoggyWizard

For (1), what's the difference between that and just lowering the Breeding Time setting?

tylercamp avatar Apr 21 '25 12:04 tylercamp

I've never played with that specific setting, so I didn't realise it did that. Thank you for clarifying that for me.

FoggyWizard avatar Apr 21 '25 18:04 FoggyWizard