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.NET bindings for libuv

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Hello, your framework is really good, high-performance, and you want to continue to update it, optimize it for the net core, so you can make a lightweight and high-performance version...

Hi there, I'm trying to understand how the library works. I wrote the following client code replacing the Client in TcpAsync: ``` public static async Task Client2() { try {...

UVStream ByteBufferAllocatorBase allocator; public ByteBufferAllocatorBase ByteBufferAllocator { get { return allocator ?? Loop.ByteBufferAllocator; } set { allocator = value; } } public void Resume() { CheckDisposed(); int r = uv_read_start(NativeHandle,...

I wanted the give a try to the project but getting some tests failing, is this an issue on my part? ``` System.Net.Sockets.SocketExceptionOnly one usage of each socket address (protocol/network...

Because that would be really useful

Please write a short documentation/readme on how to get started using LibuvSharp including: - cloning from Github (considering libuv is linked as a git submodule - git clone --recursive -...

I am interested in using this library for developing a high performance socket server on Linux. I've already tried using async sockets under mono but their performance is abysmal compared...