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Verify weapon selection before switching

Open Toodles2You opened this issue 1 year ago • 0 comments

This fixes some instances where the player is able to select unusable weapons, such as using "lastinv" to select an empty weapon.

Weapon deploying can no longer bail out; All the checks are performed before the player has actually had their active item changed. This should fix the issue where the player ends up with the wrong viewmodel.

Toodles2You avatar Oct 15 '24 19:10 Toodles2You