halflife-updated
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Tell the client what objects are breakable so that Gauss Gun shots won't be visibly reflected
This updates the "hack" to tell the client what objects are breakable glass by setting the pev->playerclass field. Constants have been defined to make it more clear what's going on. An extra bit is sent via delta.lst to flag objects as breakable and a check is performed in the weapon code for the Gauss Gun fire.