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Fix weapon events not treating pushable objects as BSP models

Open Toodles2You opened this issue 2 years ago • 0 comments

Fixes bullet decals not being applied and Gauss Gun shots not being visibly reflected. Also, in EV_HLDM_GunshotDecalTrace, the call to CVAR_GET_FLOAT is replaced with a pointer to r_decals, since the function gets called frequently.

Toodles2You avatar Aug 22 '23 03:08 Toodles2You